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Thomas Jr Mbombi

9
Posts
3
Followers
13
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A member registered Jul 26, 2021

Creator of

Recent community posts

I love the design of the UI itself and the atmosphere created was quite enthralling. My only gripe is that at the point were we had to keep repeating to ourself. It went on longer than I would have personally liked. Unfortunately that's where I stopped.

Maybe I needed something else to keep me hooked til then end but again with game jams, it's all about experimenting. So I'd say my highlight was the basic info sign up section and the audio. Very nice headphone experience.

I love that you set the tone early.  The dialogue with the characters was quite entertaining to go through but the Dwarf was such a headscratcher. I actually tried to read that one but I bit my tongue LOL. 

This has a lot of heart and energy in it. Keep experimenting and Stay motivated! 

This was a lovely little play. The aesthetic carries a lot and I was SOOO happy that I could knock things over and embrace my inner cat! 

Would be lovely if the items could break once they drop on the floor. Also I had trouble interacting with the friend in the room. 

Otherwise, awesome attempt! Would love to see more expanded on the cat-related activities we could do. 

hilariously true XD

Nice nice. Seems like plans have been  set in motion. Best of luck! 

Nice improvement. Looking forward to more. Keep up the good work

Definitely a good looking game, especially for this being your first unity experience. 

The pokemon-inspired battle I liked a lot. It felt very familiar. I was curious how the "don't look" option was going to do, I feel like that should have been the focus hence the theme. 

The animation look generally good. I especially liked the table slamming when you start the game. The visuals in the conversation of John are a joy to watch flicker and bounce around. The "continue" button was a bit too far down in the bottom right to be comfortable and the framing of that conversation was a bit too wide but I'm honestly just nitpicking. 

You should all be proud of this project and I'm definitely looking forward to more.     

Initial reaction: Oh my word! 

Repeated phrase: "Get away from me!" and "Where's home? Where's mom?" 

Lovely game. It got me creeped out and I could feel the sense of being lost in this big town. Setting it on a rainy night with your only moment of brief reassurance is the warm glow of street lights definitely sets a captivating mood. 

Visuals: The pixel art is clear and well animated. Every character's appearance was distinct and clearly communicated.

Gameplay: Nice and simple. Arrow/WASD. Just get to where you need to be...only I don't know which direction that is. As much as I want to say "I wish I had directions", I feel the game would have lost a very important part of its "to walk alone" feeling. Solid stuff.

Audio: Everything was nice and clear. No conflicting sounds. The nice ambiance of the rain and thunder alongside the footsteps of the character blend well together. No complaints.

All in all a beautiful game. Would definitely like to see more from this team.

-ThomasM 

The concept and setting of the game is very interesting. It definitely grabbed my attention and the voice effect and story did so as well.

Unfortunately, voice commands were not being picked up on my microphone. Whether it be pronunciation or accent or some other issue, I have not been able to input any voice commands after numerous attempts. 

The idea of a voice controlled game is very unique and I would love to see this work out better in future. Perhaps consider a traditional control scheme (i.e. keyboard/mouse) as a back up in case voice prompts bug out. 

-ThomasM